Wednesday, July 19, 2017

Far Cry 3 (PC) Review

Contrary to the popular opinion, I did not enjoy Far Cry 2. I didn’t particularly like the setting, and the gameplay padding in the form of respawning guard posts was very annoying for me. When Far Cry 3 was announced, I did not have high hopes for it. I thought it was going to be another generic open world shooter made for the consoles and I completely ignored it.

In the winter of 2014, Far Cry franchise pack went on sale on Steam, and I thought it might be worth buying it because Far Cry 3 and Blood Dragon were included. I paid $9.99 for it. I did not want to pay anywhere close to full price for these games because Far Cry 3 requires Uplay - even the version purchased on Steam.

No shooter is complete without the 1911

The story of Far Cry 3 centers around a group of tourists getting captured by pirates on a tropical island. The main character has to escape and defeat the pirates. There is a lot more to it than that, but that’s the gist of it.

The villain in the game received a lot of attention. I don’t get the hype for this character. I didn’t think it was badly written, quite the opposite, but it is by no means original. I still think Bioshock had the best villain in video games.

I enjoyed the gameplay in this game a lot more than Far Cry 2. Activating radio towers can be repetitive, it is not as bad as Far Cry 2 with respawning guard posts. In this game, whenever you capture an outpost, it gets taken over by the friendly forces, and it will turn into a safe zone, which can serve as a spawn point. This is way better than having to fight the same enemies repeatedly throughout the game.

Scenery in Far Cry 3

The shooting mechanics are well done, and there is quite bit of weapon variety, but not a whole lot of customization. As a Battlefield 4 player, I couldn’t help but notice how limited the customization was. That said, they got the core mechanics right, the weapons definitely handle very well.

It is possible to approach the outpost missions as you please, but the enemy AI has this supernatural ability to pinpoint your exact location within seconds. When one guard discovers your position, all the guards know where and what to look for. This can get annoying when using the stealth approach, but more often than not, I take a more direct approach, so it didn’t really matter to me. The few times that I tried, I found it to be less fun.



I do have to mention the UI and the constant hand holding throughout the game. I do not understand why single player games use 3D spotting. I can see this being useful to an extent in multiplayer games, but in my opinion, if at all this exists in single player games, there should be an option to turn it off. As it stands, every enemy can be “spotted”, which puts an overhead icon on the enemy, and this even includes the wildlife...bad game design.

Exploring the island is a lot of fun, from land vehicles to wing-suit, it’s got everything! This is the part I liked the most about the game. Exploring new areas, finding vantage points to take out enemies using a sniper rifle is very reminiscent of the first Far Cry game.

Trees on fire, like in Far Cry 2

Apart from the exploration, there is a lot crafting and leveling up mechanics in the game. I used them sparingly. The most important item to craft are the various syringes and backpacks. Syringe kits can be used for healing, and for other buffs such as the special vision which will allow you to scout the surroundings for wildlife etc.

I didn’t particularly care about the leveling up aspect of the game. This does not have a lot of impact on the gameplay, and I ignored it for the most part.

The story is not bad, but some of the missions can be a little annoying, especially when they devolve into QTEs.

All in all, I enjoyed the game, and I would recommend it.

Verdict - Worth the price.